[AC-Admins] Server configuration differences
Scott Garron
simba at anthrochat.net
Thu Sep 8 11:27:24 EDT 2011
On 9/8/2011 10:52 AM, BlueOtter wrote:
> I got sidetracked before deploying an IPv6 build, because the v6
> address wasn't available to me at the time I was ready for it -- it
> is ready now.
When you get your address, compile for v6, and make the necessary
configuration changes to accommodate a v6 compile (padding all v4
addresses in the config with ::ffff:), let me know so I can add the v6
address to DNS.
> I think this is the config script default, but I can fix on next
> compile.
It is. A few had requested the ability to join more than 15
channels and I couldn't really come up with a reason that they shouldn't
be able to, so I increased it on lion. Others followed suit along the way.
> This is an away notification. Specific to Unreal, it should be
> supported so the feature is available through any server in the
> rotary.
It's probably something that got added to the newer versions and
enabled by default. I only base that assumption on the fact that
Cheetah is the only one running a different/earlier version than the rest.
> I cannot find documentation for what ~E is. Does LION has some
> special module loaded?
Yeah, I downloaded and compiled a module for regular expression
based ban exceptions a while back and installed it to test it then never
really got around to testing/suggesting it.
It was at the same time that I was making some modifications to the
web site and installed a (modified by me) module to output a list of
current channels, topics and modes (the modes part was my modification)
to a file every 5 seconds or so. It was so I could add a dynamic top
channels list to http://chat.anthrochat.net/ . While I was searching
for a module for this, I ran across others that I thought sounded
interesting and grabbed them at the same time, but didn't really go back
and do anything with them other than install them.
Here's my current module config:
loadmodule "modules/commands.so";
loadmodule "modules/cloak.so";
loadmodule "modules/m_ircops.so";
loadmodule "modules/m_getinfo.so";
loadmodule "modules/antimoon.so";
loadmodule "modules/m_regexcept.so";
(the first two are the default ones)
> I'd be keenly interested in finding out, but I don't know how to
> check this remotely. If otter is good to go, I will likely wait
> until the 3.2.9 release and simply fix the compile options with an
> upgrade to that version.
Someone brought it up quite a while ago and I know that I checked
mine, at that time, by checking the hash of the tarball that I downloaded.
--
Simba
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